Author(s): Kingsley, Elizabeth; Harmon, Gail; Pomeranz, John; Guinane, Kay
Date of Publication: Dec 31, 1999

A fundamental change is happening in the way nonprofit organizations engage in grass roots activism, driven by the growth of the Internet. However, while many organizations have recognized the Internet's power and have already begun to use it for organizing and advocacy, the law governing these activities has been slow in expanding to encompass these new techniques for advocacy. This guide tries to fill the gap, offering guidance.

Author(s): National Research Council of the National Academies
Date of Publication: Dec 31, 2002

A new domain is emerging: information technology and creative practices, or ITCP. This alliance between technology and art/design may yield much in the ways of social and economic good, and should be invested in.

Author(s): Bradford, Gigi: Gary,Michael; and Wallach, Glenn
Date of Publication: January 2000

A volume of essays introduced and edited by the Center for Arts and Culture staff that surveys issues we will face in the next century.

Author(s): Muller, Klaus
Date of Publication: Dec 31, 2001

An exploration of museums and virtuality benefits less from a statement of their differences than from an investigation of common grounds and shared objectives. Put simply, on-site museums and their online counterparts are merely two ways of exhibiting cultures. In this sense, "virtuality" is a fundamental exhibition practice.

Author(s): Coffman, Suzanne E.
Date of Publication: Dec 31, 2002

Based on data collected from survey responses provided by nonprofit organizations and individual donors, this article reports on the significance of the internet in making a connection between these two groups.

Author(s): Urice, John K.
Date of Publication: Dec 31, 1977

Consultant's report commissioned by Affiliated State Arts Agencies of the Upper Midwest, the Mid-America Arts Alliance, the New England Foundation for the Arts, the Southern Arts Federation and the Western States Arts Foundation. Describes the systems now in place in state and regional arts agencies and how they evolved out of similar needs. Consultant makes recommendations on computerization of this information.

Author(s): Beacon, Schaffer Barbara
Date of Publication: Dec 31, 1985

Copyrighted by the Pennsylvania Council on the Arts. This Guide is designed to help you select and test the right data base management system for your arts organization. It will teach you what a data base management system does and how it can be useful in your agency. It also provides a set of criteria you can use to evaluate a data base management system.

Author(s): John Kreidler, Kate Cochran, and Brendan Rawson
Date of Publication: March 2002

Cultural Initiatives Silicon Valley has created the first-ever cultural policy simulator: a software program aimed at demonstrating how the skillful application of investments in culture can, over time, build stronger communities and economies. The simulator, entitled Great Cities, was designed to highlight the benefits of investments in arts education, cultural facilities, organizational effectiveness, cultural marketing, and increased output of cultural programming to business and civic leaders in Silicon Valley. Beyond this primary audience, Great Cities should be useful for helping arts

Author(s): Schmoll, Herbert
Date of Publication: Dec 31, 1983

Definition of terms used in the development of a computer system such as hardware and software. In the area of the application of microcomputers to the arts, one fact is clear: administrators look upon the selection, purchase and implementation of a small computer with all the confidence of a groom on his way to meet a mail-order bride. While far too much has been made of the need for computer literacy, most administrators find themselves ill-equipped to explore the infinite world of office or personal computers.

Author(s): Gravely, Edmund K. Jr.
Date of Publication: Dec 31, 1983

Definitions of computer terms are listed To hundreds of thousands of users of personal computers, the technical vocabulary surrounding the machines is as familiar as a sportscaster's language is to a baseball fan. But to those who are new to these machines, which many technology forecasters believe will someday be as common as telephones, the following glossary is meant as a help in the transition from novice to expert.